![]() Sometimes it can be easy to obtain or not so muchĤ. Short on caps? Work on challenges that reward a lunch box or caps. Besides rushing have some living quarters with dwellers with low happiness to maximize the vault capacity and increase it as wellģ. Every RL day get on the game and rush the room one time, usually tells you 30% chance of failure which rarely happensĢ. And healing your dwellers with a rad pack or stimpak will raise the happiness as you don't want to do all that, then do what I used to do.ġ. Perception is good for water works Endurance is nice for either exploring or defending the vault. But remember if a dweller dies in the room, the happiness falls really quick. 1 EdmeXIII (Alex) 1:15pm Charisma is also good for the radio room to attract new dwellers 2 Keba 1:19pm Strenght is good for power plants and how much damage a dweller can deal. ![]() Otherwise if you really want to go for it, you can follow the Bottle and Cappy Quest that promotes Nuka World for Fallout 4 (btw is AWESOME) which they will raise your happiness for a short time when they plan to visit your vault. As I progress those who I accepted at the door or had a baby and is grown up as next targets. For me, I would do random people to have kids that isn't at 100% happiness. I just upgraded the room myself and the time left of 17h. There is no difference between a 2 square room and 3 square room in training time. Not true, it also affects training speed, albeit by a small degree, so theyre still feasible for 2-wide placement. It is real easy from the beginning to get happiness up. Size of training rooms only affects how many can use it, 2, 4 or 6 vault dwellers. Then it's just about selecting the males you want to ugrade their morale to go get "busy". From that, females should always be at 100% (especialy since once pregnant they flee failed rush and do not get morale penalty). Each time you get new dweller (grown kids/radio), you need to juggle them to increase their happiness.īut, there will come a point where rushing rooms is too risky for it's benefit (seems to be linked to dweller number).Īt that point, you'll need to rely on two methods : radio broadcasting inside the vault only (no new dweller, unsure about it's effectiveness) or mating.Įvery time you successfuly get a femal pregnant, both father/mother get a substantial boost in happiness that should normaly bring them to 100% instantly. That alone can get you to 100% at least early on. a room that has not have a rush lately and thus does not get the added +10% failure chance). As soon as you get more then one room type you can switch dwellers back and forth assigning dwellers that have less then 100% to the room that you'll be rushing (i.e. What I did is simple early on, but gets trickier the more dweller you get (riskier failed rush).Įvery time you rush successfully a room, dwellers assigned to it get a happiness boost.
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